Brand

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Summary

This is a Proof of Concept for the Pizza Hut client. The business requirement was to redesign the mobile application to generate more traffic. This PoC helped win the Pizza Hut project for Cognizant.

Responsibilities

  • Information Architecture
  • Product Conceptualization
  • Wireframing and prototyping

Duration

4 weeks

ABOUT THE PROJECT

Cognizant regularly takes part in pitching Proof of Concepts (PoCs) to existing and new clients. Pizza Hut was one of Cognizant's client and this PoC was in response to one of the Request for Proposals (RFP) tender by Pizza Hut to redesign the existing hybrid app to a native iOS application. 

Cognizant regularly takes part in pitching Proof of Concepts (PoCs) to existing and new clients. Pizza Hut was one of Cognizant's client and this PoC was in response to one of the Request for Proposals (RFP) tender by Pizza Hut to redesign the existing hybrid app to a native iOS application. 

Cognizant regularly takes part in pitching Proof of Concepts (PoCs) to existing and new clients. Pizza Hut was one of Cognizant's client and this PoC was in response to one of the Request for Proposals (RFP) tender by Pizza Hut to redesign the existing hybrid app to a native iOS application. 

Cognizant regularly takes part in pitching Proof of Concepts (PoCs) to existing and new clients. Pizza Hut was one of Cognizant's client and this PoC was in response to one of the Request for Proposals (RFP) tender by Pizza Hut to redesign the existing hybrid app to a native iOS application. 

Cognizant regularly takes part in pitching Proof of Concepts (PoCs) to existing and new clients. Pizza Hut was one of Cognizant's client and this PoC was in response to one of the Request for Proposals (RFP) tender by Pizza Hut to redesign the existing hybrid app to a native iOS application. 

TEAM

For this 4 week-long engagement, I worked under the supervision of a  senior designer and an off-site visual designer who helped with creating high fidelity mockups.

For this 4 week-long engagement, I worked under the supervision of a  senior designer and an off-site visual designer who helped with creating high fidelity mockups.

For this 4 week-long engagement, I worked under the supervision of a  senior designer and an off-site visual designer who helped with creating high fidelity mockups.

For this 4 week-long engagement, I worked under the supervision of a  senior designer and an off-site visual designer who helped with creating high fidelity mockups.

For this 4 week-long engagement, I worked under the supervision of a  senior designer and an off-site visual designer who helped with creating high fidelity mockups.

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RESEARCH FINDINGS

RESEARCH FINDINGS

The business analyst shared the statistical data from the marketing and analytics team which greatly helped us understand the invisible problem as quoted by the business. Until this POC, the Pizza Hut US iOS app used a wrapper in an application that displays a responsive webpage within the native application.

The business analyst shared the statistical data from the marketing and analytics team which greatly helped us understand the invisible problem as quoted by the business. Until this POC, the Pizza Hut US iOS app used a wrapper in an application that displays a responsive webpage within the native application.

The business analyst shared the statistical data from the marketing and analytics team which greatly helped us understand the invisible problem as quoted by the business. Until this POC, the Pizza Hut US iOS app used a wrapper in an application that displays a responsive webpage within the native application.

Statistical evidence

After analyzing the reports from the analytics team, the followings were the takeaways

  1. Users prefer ordering via the website than using the mobile app.
  2. Users who log in the app have a high attrition rate after looking at the deals and menu.

Competitor analysis

During the workshop meeting with the business analysts from Pizza Hut, it was very evident who Pizza Hut views as a major competitor. The reports from the marketing team also hinted at several pizza delivery shops in each city, but the business emphasized following the pizza chain competitors rather than local pizzerias. 

BUSINESS PROBLEM STATEMENT

BUSINESS PROBLEM STATEMENT

The mobile application is not generating enough traffic as expected. The number of orders from the mobile application is far less than what was estimated.

The mobile application is not generating enough traffic as expected. The number of orders from the mobile application is far less than what was estimated.

The mobile application is not generating enough traffic as expected. The number of orders from the mobile application is far less than what was estimated.

Business Objective

The business objective was very clear - Enhanced User Experience, Empower users to complete the order via mobile, and implement a chatbot to assist the users.

HYPOTHSIS

HYPOTHSIS

Upon examing the current state of the application, it was reasonable to say that the application layout does not help in discovering new deals or promotional offers.

The ordering flow is also cluttered in the current mobile app. Based on the app store review, users complained that they are not satisfied with the overall experience of the app.

Upon examing the current state of the application, it was reasonable to say that the application layout does not help in discovering new deals or promotional offers.

The ordering flow is also cluttered in the current mobile app. based on the app store review, users complained that they are not satisfied with the overall experience of the app.

Upon examing the current state of the application, it was reasonable to say that the application layout does not help in discovering new deals or promotional offers.

The ordering flow is also cluttered in the current mobile app. based on the app store review, users complained that they are not satisfied with the overall experience of the app.

We screened 12 potential participants and selected 6 participants based on their digital literacy and competency with using any voice assistant. We had equal representation of gender and their proficiency to speak in English. The only shortcoming of this demographic is that all our participants were students between the age group 23 to 35. 

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PERSONAS

PERSONAS

We came up with 2 personas - Romesh and Gabriella to address most of what was heard from the kick-off meetings and the research findings shared with us. 

We came up with 2 personas - Romesh and Gabriella to address most of what was heard from the kick-off meetings and the research findings shared with us. 

In the following carousal,

  • The tasks performed by the user are listed.
  • The various rubrics we used like Average Time-taken, Average user rating, and Average User Emotion.
  • The various issues listed or observed by the users are also listed down.
  • The dots represent the number of participants with the color indicating if it is successful or not. 
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IMPACT MAPS

IMPACT MAPS

Impact maps are a great way to communicate the needs of the users, business needs, the pain points of the users, the impacts due to the pain points and the solutions to address those pain points. This helped my team to stay focused on the pain points and the impacts. Impact maps focus more on the tasks rather than the personas. The impact map encapsulates the entirety of the proof of concepts.

Impact maps are a great way to communicate the needs of the users, business needs, the pain points of the users, the impacts due to the pain points and the solutions to address those pain points. This helped my team to stay focused on the pain points and the impacts. Impact maps focus more on the tasks rather than the personas. The impact map encapsulates the entirety of the proof of concepts.

We screened 12 potential participants and selected 6 participants based on their digital literacy and competency with using any voice assistant. We had equal representation of gender and their proficiency to speak in English. The only shortcoming of this demographic is that all our participants were students between the age group 23 to 35. 

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Before I started with the paper sketches, it was essential to understand what I am designing. Hence, having a good information structure will help will aid product concepts. I came up with an information architecture that incorporates some of the ideas (Red stars) to address the pain points listed in the personas. 

Before I started with the paper sketches, it was essential to understand what I am designing. Hence, having a good information structure will help will aid product concepts. I came up with an information architecture that incorporates some of the ideas (Red stars) to address the pain points listed in the personas. 

We screened 12 potential participants and selected 6 participants based on their digital literacy and competency with using any voice assistant. We had equal representation of gender and their proficiency to speak in English. The only shortcoming of this demographic is that all our participants were students between the age group 23 to 35. 

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PAPER SKETCHES

PAPER SKETCHES

Sketching the layout of the application helped us reiterate quickly with the business analysts from a business point of view. Paper sketches also helped to quickly prototype with my colleagues to see if the flow of the ordering process is intuitive and flexible.  

Sketching the layout of the application helped us reiterate quickly with the business analysts from a business point of view. Paper sketches also helped to quickly prototype with my colleagues to see if the flow of the ordering process is intuitive and flexible.  

We screened 12 potential participants and selected 6 participants based on their digital literacy and competency with using any voice assistant. We had equal representation of gender and their proficiency to speak in English. The only shortcoming of this demographic is that all our participants were students between the age group 23 to 35. 

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LOW FIDELITY WIREFRAMES

LOW FIDELITY WIREFRAMES

After getting feedback from the business analysts and the senior designer to map requirements with user needs, low fidelity wireframes were created to produce a tangible deliverable to the stakeholders of Pizza Hut. Once the functionality was established, low fidelity wireframes along with the impact map helped me to explain the flow to the developers to discuss potential technical constraints or feasibility issues. Involving the lead developer in most of the meetings proved valuable to understand the developmental effort perspectives for this short term POC engagement.

After getting feedback from the business analysts and the senior designer to map requirements with user needs, low fidelity wireframes were created to produce a tangible deliverable to the stakeholders of Pizza Hut. Once the functionality was established, low fidelity wireframes along with the impact map helped me to explain the flow to the developers to discuss potential technical constraints or feasibility issues. Involving the lead developer in most of the meetings proved valuable to understand the developmental effort perspectives for this short term POC engagement.

We screened 12 potential participants and selected 6 participants based on their digital literacy and competency with using any voice assistant. We had equal representation of gender and their proficiency to speak in English. The only shortcoming of this demographic is that all our participants were students between the age group 23 to 35. 

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Easing the first interaction

The first page displays the nearest Pizza Hut Store. On swiping down the map expands to show the detailed map. 

The delivery address will be auto-completed based on the device location with an option to edit the address. This happens for the first time when the user logs in to the application. This page can be skipped and invoked later if the delivery address is not completed upon ordering.

Personalized recommendations

Recommendations will be specific to each user. These tailored recommendations will help drive user engagement and a way-in for Pizza Hut to up-sell newer products to the customers. The promotional orders are now easily visible as soon as the user enters the application. 

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Intuitive interactions

Customizing the pizza process is more intuitive and straight forward. The interaction of selecting the toppings can either be by tapping or by dragging and dropping the toppings to mimic the natural gesture of interaction. 

The price in the call-to-action will be reflected after each change made by the user, thus giving feedback on their actions. 

Reducing the cognitive load

Calculating how much to tip is a cognitive load and makes the user think too much. Having pre-defined options to select from help to makes the decision faster.

Split bill concept is targeted towards students who would usually split the bill amongst a group of people. Splitting the bill would redirect them to popular money-sharing apps like Venmo.

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HIGH FIDELITY MOCKUPS

Based on the feedback and comments from the stakeholders, minor changes were made on the wireframes and passed on to a visual designer who created these amazing renders of the wireframes. Some of the interactions turned out very intuitive in the high fidelity mockups.

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LEARNINGS

This POC was my first win at Cognizant. With a good senior designer shadowing my progress and directing me to converge and diverge helped me realize that the effort we put for a POC is as equal as one puts in a project. Quality has no shortcut.

A tight feedback loop with the business analysts to capture the pain points and validating personas helped greatly in winning the contract.

Do you think I can thrive in your complex problem space? Let's talk!

Apart from work, I am fiddling around with Google Assistant actions to create a Bot that helps me be more productive. Ask me about that when we talk.

© Aravind 2021
Designer | Researcher | Product?